/*
 * Classe de Tileset. Possui um array de tiles.
 */

#include "Tileset.h"

Tileset::Tileset(int tileSize) : tileSize(tileSize) {

}

Tileset::~Tileset() {

}

void Tileset::addBMPTile(std::string bmpFile) {
	SDL_Surface *surface = SDL_LoadBMP(bmpFile.c_str());
	tiles.push_back(surface);
}
